Set:
Kaladesh
Type:
Enchantment
Rarity:
Rare
Cost:
{W}
Creatures your opponents control enter the battlefield tapped.Whenever a creature enters the battlefield under an opponent's cont...
Set:
Ixalan
Type:
Creature — Dinosaur Avatar
Rarity:
Rare
Cost:
{5}{G}{G}
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equ...
Set:
Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{U}
Kicker {5} (You may pay an additional {5} as you cast this spell.)Create a token that's a copy of target creature. If this spel...
Set:
Bloomburrow
Type:
Creature — Elemental Turtle
Rarity:
Rare
Cost:
{3}{G}{G}
ReachAs long as you control ten or more lands, creatures you control get +2/+2.Whenever Fecund Greenshel...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Advisor
Rarity:
Rare
Cost:
{1}{U}
Flying, vigilanceDuelist of the Mind's power is equal to the number of cards you've drawn this...
Set:
New Phyrexia
Type:
Instant
Rarity:
Uncommon
Cost:
{G/P}
({G/P} can be paid with either {G} or 2 life.)Put target card from a graveyard on top of its owner's library.
"Dead or aliv...
Set:
Streets of New Capenna
Type:
Artifact
Rarity:
Mythic
Cost:
{2}{W}
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, U...
Set:
Eternal Masters
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{G}
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
"Let the wil...
Set:
Modern Horizons 2
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana...
Set:
Magic 2011
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence tha...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Target opponent reveals their hand. You choose a nonland card from it. That player discards ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '