Set:
Modern Horizons 3 Special Guests
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{W}
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of color...
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Beast
Rarity:
Rare
Cost:
{2}{G}
TrampleToxic 1 (Players dealt combat damage by this creature also get a poison counter.)Whenev...
Set:
Magic 2011
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}{U}
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Set:
Magic 2012
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card.
Tomorrow belongs to th...
Set:
Innistrad: Crimson Vow Commander
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep...
Set:
New Phyrexia
Type:
Artifact
Rarity:
Rare
Cost:
{6}
As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's abilit...
Set:
Magic 2010
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or shape of th...
Set:
Rise of the Eldrazi
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you may gain 1 life.
In truth, her own faith was gone,...
Set:
Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}{B}
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this ...
Set:
Modern Horizons 3
Type:
Enchantment
Rarity:
Mythic
Cost:
{1}{G}
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you...
Set:
Double Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instea...
Set:
Eventide
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Change the text of target spell or permanent by replacing all instances of one color word with another.Retrace (You may cast this ...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Locthwain enters the battlefield tapped unless you control a Swamp.{T}: Add {B}.{1}{B}{B}, {T}: Draw a card, then you lose life equ...
Set:
World Championship 2024
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{5}
Hollow One costs 2 less to cast for each card you've cycled or discarded this turn.Cycling 2
Set:
March of the Machine
Type:
Legendary Creature — Orc Dragon
Rarity:
Mythic
Cost:
{2}{U}{R}{W}
Flying, hasteZurgo and Ojutai has hexproof as long as it entered the battlefield this ...
Set:
March of the Machine
Type:
Battle — Siege
Rarity:
Mythic
Cost:
{X}{W}{U}
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, ex...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '