Set:
Murders at Karlov Manor
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Choose one —• Each opponent sacrifices an artifact.• Each opponent sacrifices an enchantment.• Each opponent sacrifi...
Set:
Darksteel
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{3}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2}
Set:
Theros
Type:
Legendary Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color i...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Return target nonland permanent you don't control to its owner's hand.Overload {6}{U} (You may cast this spell for its ov...
Set:
Murders at Karlov Manor
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total nu...
Set:
Commander Legends
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{2}{B}
FlashYou control your opponents while they're searching their libraries.While an opponent is searching the...
Set:
The Lost Caverns of Ixalan
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
Ward {2}As Roaming Throne enters the battlefield, choose a creature type.Roaming Throne is the ch...
Set:
Zendikar Rising
Type:
Instant // Land
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return i...
Set:
Modern Horizons 3
Type:
Creature — Cat
Rarity:
Mythic
Cost:
{W}
First strike, lifelinkAscend (If you control ten or more permanents, you get the city's blessing for the rest of th...
Set:
Wilds of Eldraine
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{2}
You may spend mana as though it were mana of any color to activate abilities of creatures you control.Creatures...
Set:
Commander Legends
Type:
Instant
Rarity:
Mythic
Cost:
{B}
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blo...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{W}
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be b...
Set:
Scourge
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{G}
Enchant creatureWhenever enchanted creature deals combat damage to a player, you may search your library for a basic la...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
An ...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Blue spells you cast cost {1} less to cast.
It is the glimpse of a new horizon beyond the hills, the briny taste of salt sp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '