Set:
Edge of Eternities
Type:
Legendary Creature — Jellyfish Advisor
Rarity:
Rare
Cost:
{3}{U}{U}
FlyingYou may look at the top card of your library any time.You may cast artifact spel...
Set:
FINAL FANTASY
Type:
Legendary Creature — Avatar Warrior
Rarity:
Mythic
Cost:
{6}{W}{U}
This spell can't be countered.FlyingYou have protection from each of your opponents. (You ca...
Set:
Magic 2012
Type:
Instant
Rarity:
Rare
Cost:
{R}{R}
Copy target instant or sorcery spell. You may choose new targets for the copy.
For every action, there is a swifter and more vio...
Set:
Lorwyn Eclipsed
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}{B}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one man...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to ...
Set:
Duskmourn: House of Horror
Type:
Creature — Demon
Rarity:
Rare
Cost:
{B}{B}{B}{B}{B}{B}
FlyingWhen Doomsday Excruciator enters, if it was cast, each player exiles all but the bott...
Set:
Edge of Eternities
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of th...
Set:
Edge of Eternities
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this t...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{U}{R}
(Gain the next level as a sorcery to add its ability.)When Sorcerer ...
Set:
Time Spiral Remastered
Type:
Sorcery // Sorcery
Rarity:
Rare
Cost:
{1}{R} // {5}{R}
Destroy target land you control and target land you don't control.
Reverse Type:
Sorcery
...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Gnome Wizard
Rarity:
Rare
Cost:
{1}{W}
FlashMold Earth — Whenever one or more lands enter the battlefield under an opp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '