Set:
Scourge
Type:
Creature — Dragon Spirit
Rarity:
Rare
Cost:
{5}{W}{W}
Flying{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.Plain...
Set:
Eventide
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W/B}
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no ...
Set:
Guildpact
Type:
Land — Plains Swamp
Rarity:
Rare
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
...
Set:
Shadowmoor
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{5}{R}{R}
FlyingWhen Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage d...
Set:
Scourge
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}{B}
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B},...
Set:
Darksteel
Type:
Instant
Rarity:
Rare
Cost:
{U}
Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret." —Memnarch
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '