Set:
Modern Horizons 3
Type:
Creature — Human Warlock // Land
Rarity:
Uncommon
When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.
S...
Set:
Modern Horizons 3
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
You get {E}{E}{E} (three energy counters), then you may pay X {E}. Each player may exile their hand and draw X cards. If ...
Set:
Modern Horizons 3
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{10}
When you cast this spell, target opponent exiles half their library, rounded up.Ward—Sacrifice two p...
Set:
Modern Horizons 3
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}
As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn.
"It's a difficult task to...
Set:
Modern Horizons 3
Type:
Creature — Whale
Rarity:
Rare
Cost:
{2}{U}
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep,...
Set:
Modern Horizons 3
Type:
Legendary Land
Rarity:
Mythic
{T}: Add {C}.{T}, Sacrifice a creature: Add {B}{B}.
"A cursed silhouette to look upon. Even if the halls stand empty, its vile ...
Set:
Modern Horizons 3
Type:
Legendary Creature — Elemental Shaman
Rarity:
Mythic
Cost:
{2}{R}{R}
You don't lose unspent red mana as steps and phases end.Magecraft — Whenever you cast ...
Set:
Modern Horizons 3
Type:
Creature — Whale
Rarity:
Rare
Cost:
{2}{U}
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep,...
Set:
Modern Horizons 3
Type:
Legendary Enchantment
Rarity:
Mythic
Cost:
{B}{B}{B}
Skip your draw step.At the beginning of your end step, you may pay any amount of life. If you do, draw...
Set:
Modern Horizons 3
Type:
Instant
Rarity:
Mythic
Cost:
{2}{U}
Devoid (This card has no color.)Return target nonland permanent you don't control to its owner's hand.Whenever you cast...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '