Set:
Modern Horizons 2
Type:
Creature — Incarnation
Rarity:
Rare
Cost:
{3}{U}
FlyingAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying....
Set:
Commander Legends
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{G}{W}
IndestructibleAs long as your devotion to green and white is less than seven, Karametra...
Set:
Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{R}
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{B}{B}{B}
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is t...
Set:
Gatecrash
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have he...
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought...
Set:
Invasion
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this w...
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to an...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost 2 less to cast.
...
Set:
Foundations
Type:
Legendary Creature — Hydra Avatar
Rarity:
Mythic
Cost:
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Protection from everythingIf Progenitus would be put into a graveyard from ...
Set:
March of the Machine Commander Prerelease Promos
Type:
Legendary Creature — Fungus Goblin
Rarity:
Mythic
Cost:
{B}{R}{G}
Whenever Slimefoot and Squee enters the battlefield or att...
Set:
Onslaught
Type:
Creature — Human Nomad Cleric
Rarity:
Rare
Cost:
{W}
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only i...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Druid
Rarity:
Mythic
Cost:
{1}{R}{G}
Whenever you cast a spell from exile or a land enters the battlef...
Set:
Commander Legends
Type:
Legendary Creature — Spirit Noble
Rarity:
Mythic
Cost:
{2}{W}{U}
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of ta...
Set:
Fourth Edition
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assemb...
Set:
Legends
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, th...
Set:
Modern Horizons 3
Type:
Instant
Rarity:
Common
Cost:
{R}
Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Gal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '