Set:
Iconic Masters
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{2}{R}{R}{R}
FlyingWhenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X dam...
Set:
Zendikar Rising
Type:
Legendary Creature — Minotaur Warrior
Rarity:
Mythic
Cost:
{4}{R}{R}
Each creature you control gets +1/+0 for each time it has attacked this turn.Landfall — ...
Set:
Wilds of Eldraine
Type:
Land
Rarity:
Rare
Restless Spire enters the battlefield tapped.T: Add U or R.UR: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creat...
Set:
Wilds of Eldraine
Type:
Creature — Troll
Rarity:
Rare
Cost:
{2}{B}{G}
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature ...
Set:
Innistrad: Midnight Hunt Promos
Type:
Legendary Creature — Human Knight
Rarity:
Rare
Cost:
{1}{W}{W}
VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatur...
Set:
The Brothers' War
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{U}{R}
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
“When al...
Set:
The Brothers' War Commander
Type:
Land — Urza's
Rarity:
Rare
{T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more arti...
Set:
Modern Horizons
Type:
Snow Creature — Snake
Rarity:
Rare
Cost:
{G}{U}
FlashFlyingWhen Ice-Fang Coatl enters the battlefield, draw a card.Ice-Fang Coatl has deathtouch as long as y...
Set:
Wilds of Eldraine Commander
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{3}{W}
FlyingYou, planeswalkers you control, and other creatures you control have hexproof.4GG: Put...
Set:
Rise of the Eldrazi
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}{W}
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)This spell can't be co...
Set:
Eighth Edition
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}{R}
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player in...
Set:
Dominaria United
Type:
Legendary Planeswalker — Jaya
Rarity:
Mythic
Cost:
{2}{R}{R}
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your libra...
Set:
Dominaria United
Type:
Legendary Planeswalker — Jaya
Rarity:
Mythic
Cost:
{2}{R}{R}
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your libra...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Werewolf
Rarity:
Rare
Cost:
{2}{R}
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste ...
Set:
Double Masters 2022
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{X}{W}
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 coun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '