Set:
Dominaria United Commander
Type:
Legendary Creature — Human Druid
Rarity:
Rare
Cost:
{2}{G}{G}
Wurms you control get +2/+2 and have trample.{7}{G}, {T}: Create a 4/4 green Wurm cr...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.{T}: ...
Set:
Modern Horizons 3 Prerelease Promos
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
Revolt ŃĘAs long as a permanent you controlled left the battlefield this turn, if a source you c...
Set:
Modern Horizons 3
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
You get {E}{E}{E} (three energy counters), then you may pay X {E}. Each player may exile their hand and draw X cards. If ...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you los...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Land
Rarity:
Rare
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, ...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}{R}{R}
At the beginning of each player's upkeep, that player gains control of Risky Move.When y...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{U}{R}
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes firs...
Set:
Urza's Saga
Type:
Enchantment
Rarity:
Uncommon
Cost:
{G}
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{1}{G}{G}
Vigilance{T}: Add one mana of any color.Other legendary creatures you control have vigilance and "{T}: Add o...
Set:
March of the Machine
Type:
Creature — Phyrexian
Rarity:
Rare
Cost:
{3}{W}{W}
FlyingWhenever Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, in...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '