Set:
Dominaria Remastered
Type:
Legendary Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{R}{G}
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool. T Add G to your m...
Set:
Judgment
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{G}{G}{G}
Create three 6/6 green Wurm creature tokens.Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flash...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Goblin Artificer
Rarity:
Rare
Cost:
{2}{R}
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed ...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Nightmare
Rarity:
Rare
Cost:
{5}{U}{R}
FlyingWard—{3}, Pay 3 life.Whenever you cast a noncreature spell, create X 1/...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Vampire Noble
Rarity:
Rare
Cost:
{2}{R}
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasur...
Set:
Foundations
Type:
Legendary Creature — Human Ranger
Rarity:
Rare
Cost:
{2}{R}{G}
First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target...
Set:
Core Set 2021
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}.
Set:
Rivals of Ixalan
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{B}
Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat
Rarity:
Rare
Cost:
{3}{W}
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creatu...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{6}{R}{R}
All creatures have double strike and attack each combat if able.
"Diplomacy has so...
Set:
Commander 2020
Type:
Creature — Human Pirate
Rarity:
Rare
Cost:
{3}{R}
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gain...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Insect
Rarity:
Rare
Cost:
{2}{R}
At the beginning of your end step, each player may put two +1/+1 counters on a creatu...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{4}
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 li...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}{B}
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling 3BB (3BB, D...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Human Artificer
Rarity:
Uncommon
Cost:
{1}{U}
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card....
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Treasure Mage enters the battlefield, you may search your library for an artifact ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '