Set:
Urza's Destiny
Type:
Artifact Creature — Masticore
Rarity:
Rare
Cost:
{4}
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.{2}: Masticore deals 1 dam...
Set:
Aether Revolt
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{6}
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two en...
Set:
Coldsnap
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, ...
Set:
Fallout
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Aside from the cool articles on loincloths and axe...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}{W}
Destroy all creatures with power 3 or greater. Then create a Food token for each creature y...
Set:
Modern Horizons
Type:
Land
Rarity:
Rare
{T}, Pay 1 life: Add {B} or {G}.{1}, {T}, Sacrifice Nurturing Peatland: Draw a card.
New life is born within its shadows.
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{B}{B}
Destroy target land.
High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, th...
Set:
Gatecrash
Type:
Land — Mountain Plains
Rarity:
Rare
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tappe...
Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hat...
Set:
Phyrexia: All Will Be One Prerelease Promos
Type:
Land — Sphere
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.{...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '