Set:
Commander Legends
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever a Dragon enters the battlefield under your control, put a gold ...
Set:
Double Masters 2022
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}{W}
FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cas...
Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.Whenever ...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Rare
Cost:
{W}{W}{B}{B}{B}{G}{G}
Return any number of permanent cards with different names from your graveyard to the battlefield.
...
Set:
Duskmourn: House of Horror Special Guests
Type:
Enchantment
Rarity:
Mythic
Cost:
{2]{W]{W}
As long as you control seven or more enchantment, creatures you control have flying and ...
Set:
The Lost Caverns of Ixalan
Type:
Creature — Dinosaur Dragon
Rarity:
Mythic
Cost:
{3}{R}{R}
Flying, first strikeAt the beginning of your upkeep, exile the top two cards of your lib...
Set:
Secret Lair: From Cute to Brute
Type:
Legendary Creature — Elf Scout // Legendary Planeswalker
Rarity:
Mythic
When Nissa, Vastwood Seer enters the battlefield, you may search your l...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the begin...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{U}
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that cre...
Set:
Warhammer 40,000
Type:
Instant
Rarity:
Rare
Cost:
{8}{B}{B}{R}
This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Bl...
Set:
Commander Masters
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '