Set:
Commander 2016
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.Draw a card.
Set:
Shadows over Innistrad
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}
At the beginning of each combat, creatures you control gain first strike until end of tur...
Set:
Worldwake
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Taze...
Set:
Planar Chaos
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{B}
{2}, {T}: Add {B} for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vaul...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1, ...
Set:
Fifth Dawn
Type:
Instant
Rarity:
Rare
Cost:
{5}{W}
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousan...
Set:
Saviors of Kamigawa
Type:
Legendary Creature — Demon Spirit
Rarity:
Rare
Cost:
{3}{B}{B}
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in y...
Set:
Rise of the Eldrazi
Type:
Creature — Surrakar
Rarity:
Rare
Cost:
{1}{U}{U}
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.Whene...
Set:
Eighth Edition
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"Of course she's at the head of her class. A...
Set:
Commander 2013
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-51/1{T}: Create a ...
Set:
Commander 2016
Type:
Legendary Creature — Human Merfolk
Rarity:
Rare
Cost:
{1}{G}{U}
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
...
Set:
Scourge
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}{B}
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B},...
Set:
Champions of Kamigawa
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{7}{U}{U}{U}
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it ...
Set:
Lorwyn
Type:
Creature — Elemental Incarnation
Rarity:
Rare
Cost:
{3}{W}{W}{W}
FlyingIf noncombat damage would be dealt to you, prevent that damage. You gain life equal to the dama...
Set:
Shadows over Innistrad
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorles...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you...
Set:
Duel Decks: Nissa vs. Ob Nixilis
Type:
Land
Rarity:
Uncommon
Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '