Set:
Lorwyn
Type:
Creature — Elemental Incarnation
Rarity:
Rare
Cost:
{3}{W}{W}{W}
FlyingIf noncombat damage would be dealt to you, prevent that damage. You gain life equal to the dama...
Set:
Shadows over Innistrad
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorles...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you...
Set:
Duel Decks: Nissa vs. Ob Nixilis
Type:
Land
Rarity:
Uncommon
Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with...
Set:
Commander 2018
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{6}{G}{G}
Enchant landEnchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only wate...
Set:
Conspiracy
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols ...
Set:
Scourge
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this t...
Set:
Urza's Destiny
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
FlyingWhen Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Illusion steals...
Set:
Champions of Kamigawa
Type:
Legendary Creature — Human Advisor
Rarity:
Rare
Cost:
{2}{W}
FlashTapped creatures you control can block as though they were untapped.
Konda's servants...
Set:
New Phyrexia
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.{3}, {T}...
Set:
Magic 2013
Type:
Creature — Wurm
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleWhen Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7...
Set:
Ravnica: City of Guilds
Type:
Legendary Creature — Elf Shaman
Rarity:
Rare
Cost:
{2}{B}{G}
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other playe...
Set:
Apocalypse
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {B}, {G}, or {U}.
The elves of Urborg are as deadly and capricious as the swamp itself.
Set:
Betrayers of Kamigawa
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Whenever a land enters the battlefield, you may gain 1 life.
"Walk the world and you'll find your soul; search yo...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Kicker {2}{G}Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '