Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{W}
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be b...
Set:
Bloomburrow
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Y...
Set:
Commander Masters
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{W}
All that glitters is yours.
Whenever an opponent draws a card, that player may pay 2. If the player doesn't, you cr...
Set:
Modern Horizons 2
Type:
Artifact Creature — Human Soldier
Rarity:
Rare
Cost:
{W}
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player...
Set:
Journey into Nyx
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{1}{W}{B}
IndestructibleAs long as your devotion to white and black is less than seven, Athreos is...
Set:
March of the Machine: The Aftermath
Type:
Legendary Creature — Kor Artificer
Rarity:
Mythic
Cost:
{4}{R}{W}
Affinity for Equipment (This spell costs 1 less to cast for each Equipm...
Set:
Commander 2017
Type:
Legendary Creature — Dragon Avatar
Rarity:
Mythic
Cost:
{4}{W}{U}{B}{R}{G}
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, o...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long ...
Set:
Jumpstart 2022
Type:
Legendary Artifact Creature — Artificer
Rarity:
Mythic
Cost:
{2}{W}
VigilanceAt the beginning of your end step, untap each other artifact creature you control...
Set:
FINAL FANTASY Commander
Type:
Legendary Creature — Human Warrior
Rarity:
Mythic
Cost:
{G}{W}{U}
At the beginning of combat on your turn, you may move a counter from target creatur...
Set:
FINAL FANTASY Commander
Type:
Legendary Creature — Human Avatar Soldier
Rarity:
Rare
Cost:
{3}{R}{W}
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on targe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '