Set:
Modern Horizons 2
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Set:
Commander Legends
Type:
Instant
Rarity:
Mythic
Cost:
{B}
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blo...
Set:
Modern Horizons 3
Type:
Creature — Eldrazi Elemental
Rarity:
Rare
Cost:
{7}
When you cast this spell, draw two cards.FlyingAnnihilator 1 (Whenever this creature attacks, defending...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Shifting Woodland enters the battlefield tapped unless you control a Forest.{T}: Add {G}.Delirium — {2}{G}{G}: Shifting Woodland becomes a ...
Set:
Modern Horizons 3
Type:
Creature — Cat
Rarity:
Mythic
Cost:
{W}
First strike, lifelinkAscend (If you control ten or more permanents, you get the city's blessing for the rest of th...
Set:
Streets of New Capenna
Type:
Land — Plains Island Swamp
Rarity:
Rare
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: D...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Mythic
Cost:
{2}
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
“It is not that...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Blue spells you cast cost {1} less to cast.
It is the glimpse of a new horizon beyond the hills, the briny taste of salt sp...
Set:
Battle for Zendikar
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the conti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '