Set:
March of the Machine
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{B}{B}
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Pu...
Set:
War of the Spark
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already the...
Set:
Modern Horizons 3
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{12}
When you cast this spell, gain control of all creatures target player controls.Flying, protection fr...
Set:
Modern Horizons 2
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, th...
Set:
Modern Horizons 2
Type:
Enchantment
Rarity:
Rare
Cost:
{G}{W}
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.){1}, Sacrifice Sterlin...
Set:
Streets of New Capenna
Type:
Creature — Devil Citizen
Rarity:
Common
Cost:
{2}{R}
Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster...
Set:
Multiverse Legends
Type:
Legendary Creature — Elf Noble
Rarity:
Rare
Cost:
{B}{B}{B}
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{0}
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one mana of any ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '