Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature t...
Set:
Outlaws of Thunder Junction
Type:
Creature — Plant Spider
Rarity:
Common
Cost:
{4}{G}{G}
This spell costs {1} less to cast if you control a Desert.ReachWhenever Cactarantula becom...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your libra...
Set:
Outlaws of Thunder Junction
Type:
Creature — Centaur Mercenary
Rarity:
Common
Cost:
{2}{G}
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't c...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in s...
Set:
Outlaws of Thunder Junction
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{3}
Defender{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifa...
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Spree (Choose one or more additional costs.)+ {3} — Put a +1/+1 counter on target creature. It can't be blocked ...
Set:
Outlaws of Thunder Junction
Type:
Creature — Zombie Rogue
Rarity:
Uncommon
Cost:
{3}{B}
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue ...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your...
Set:
Outlaws of Thunder Junction
Type:
Creature — Armadillo
Rarity:
Common
Cost:
{W}
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, cou...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{2}{B}{B}
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your libra...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent contr...
Set:
Darksteel
Type:
Instant
Rarity:
Rare
Cost:
{3}{R}{R}
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike until end ...
Set:
Outlaws of Thunder Junction
Type:
Creature — Rat Warlock
Rarity:
Common
Cost:
{B}
When Nezumi Linebreaker dies, create a 1/1 red Mercenary creature token with "T: Target creature ...
Set:
Dominaria United Commander
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{W}{U}{B}{R}{G}
FlyingWhenever Maelstrom Archangel deals combat damage to a player, you may cast a spell fro...
Set:
March of the Machine
Type:
Battle — Siege
Rarity:
Uncommon
Cost:
{3}{G}
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '