Set:
Modern Horizons 2
Type:
Legendary Enchantment Creature — Nymph
Rarity:
Rare
Cost:
{G}{W}
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every ve...
Set:
Foundations Jumpstart
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{B}
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T},...
Set:
Dominaria United
Type:
Legendary Planeswalker — Liliana
Rarity:
Mythic
Cost:
{1}{B}{B}
+1: Each player discards a card.−2: Target player sacrifices a creature.−6: Separate all per...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Zombie Elf
Rarity:
Rare
Cost:
{1}{B}{G}
First strike, deathtouchWhenever Glissa Sunslayer deals combat damage to a p...
Set:
Fallout
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.• Brotherhood - At the beginning of your u...
Set:
Fallout
Type:
Enchantment
Rarity:
Rare
Cost:
{G}
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
The...
Set:
Wilds of Eldraine Commander
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{5}
As Throne of Eldraine enters the battlefield, choose a color.T: Add four mana of the chosen color. Spen...
Set:
Bloomburrow
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Patchwork Banner enters, choose a creature type.Creatures you control of the chosen type get +1/+1.{T}: Add one mana of an...
Set:
Commander 2020
Type:
Instant
Rarity:
Rare
Cost:
{2}{G}
If you control a commander, you may cast this spell without paying its mana cost.Prevent all damage that would be dealt this...
Set:
Jumpstart
Type:
Creature — Beast
Rarity:
Mythic
Cost:
{5}{G}{G}{G}
HasteWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}
Untap target creature. After this main phase, there is an additional combat phase followed by an a...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Creature — Minotaur Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '