Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long ...
Set:
Foundations Jumpstart
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure to...
Set:
Commander Legends
Type:
Creature — Dragon
Rarity:
Mythic
Cost:
{4}{R}{R}
FlyingWhen Hellkite Courser enters the battlefield, you may put a commander you own from the command zone ...
Set:
Theros Beyond Death
Type:
Enchantment Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleIf you tap a permanent for mana, it produces three times as much of that mana i...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Mythic
Cost:
{B/G}{B/G}
Fiend Artisan gets +1/+1 for each creature card in your graveyard.{X}{B/G}, {T}, Sacrifice ano...
Set:
New Phyrexia
Type:
Creature — Phyrexian Drake
Rarity:
Uncommon
Cost:
{3}{U}
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in t...
Set:
Worldwake
Type:
Creature — Human Druid Ally
Rarity:
Rare
Cost:
{1}{G}
{T}: Add X mana of any one color, where X is the number of Allies you control.
"I care nothing for treasure. ...
Set:
Modern Horizons 3
Type:
Legendary Creature — Elf Warrior
Rarity:
Mythic
Cost:
{1}{G}{G}
You may look at the top card of your library any time.You may cast creature spells from the...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{U}{U}
Ward {3}Whenever you cast your second spell each turn, copy it, except the copy isn't...
Set:
Modern Horizons
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you contr...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{U}
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot ...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature ty...
Set:
Theros Beyond Death
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{U}
IndestructibleAs long as your devotion to blue is less than five, Thassa isn't a creatur...
Set:
Innistrad: Midnight Hunt
Type:
Land
Rarity:
Rare
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Set:
Murders at Karlov Manor
Type:
Creature — Beast
Rarity:
Rare
Cost:
{2}{G}{G}
Deathtouch, hasteWard — Collect evidence 4. (Whenever this creature becomes the target of a spell or ab...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 lif...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '