Set:
Masters 25
Type:
Instant
Rarity:
Rare
Cost:
{0}
Counter target spell.At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Those who expect betraya...
Set:
Iconic Masters
Type:
Enchantment
Rarity:
Mythic
Cost:
{B}{B}{B}
Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card...
Set:
Bloomburrow
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)When Stormchaser's Talent enters, create a 1/1 blue and red Otte...
Set:
Time Spiral
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If ...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Spirit
Rarity:
Mythic
Cost:
{1}{U}
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. Whe...
Set:
Modern Horizons 3
Type:
Creature — Eldrazi Fungus
Rarity:
Rare
Cost:
{3}{G}
Devoid (This card has no color.)Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell....
Set:
The Brothers' War
Type:
Legendary Artifact — Powerstone
Rarity:
Rare
Cost:
{5}
When The Mightstone and Weakstone enters the battlefield, choose one —• Draw two cards.• Target crea...
Set:
Secret Lair: Universes Within
Type:
Legendary Creature — Human Archer
Rarity:
Mythic
Cost:
{1}{R}{G}
At the beginning of your upkeep, target opponent creates three Walker tokens. ...
Set:
The Lost Caverns of Ixalan Commander
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}{W}
Ascend (If you control ten or more permanents, you get the city's blessing for the r...
Set:
Commander 2017
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{4}
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach...
Set:
Lorwyn Eclipsed
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{7}{U}{U}
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.FlyingWh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '