Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you ...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
Training Center enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {R}.
Between matches, combatants practi...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
Spectator Seating enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {W}.
Set:
Guildpact
Type:
Land — Plains Swamp
Rarity:
Rare
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
...
Set:
Streets of New Capenna Promos
Type:
Land — Forest Plains Island
Rarity:
Rare
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard...
Set:
Magic 2011
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads ...
Set:
Jumpstart
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
You may play an additional land this turn.Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Set:
Zendikar Rising
Type:
Sorcery // Land
Rarity:
Mythic
Cost:
{X}{B}{B}{B}
Return from your graveyard to the battlefield any number of target creature cards that each have a differen...
Set:
The Lost Caverns of Ixalan Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{B}{B}
Destroy target creature. A creature destroyed this way can't be regenerated.Overload {2}{W}{W} (You ma...
Set:
The Lord of the Rings: Tales of Middle-Earth Showcase Scrolls
Type:
Legendary Creature — Human Cleric
Rarity:
Uncommon
Cost:
{2}{U}
{T}: Untap another target permanent.{T}: Untap ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '