Set:
Commander 2014
Type:
Sorcery
Rarity:
Common
Cost:
{B}{B}
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the bat...
Set:
Duskmourn: House of Horror Prerelease Promos
Type:
Legendary Enchantment
Rarity:
Mythic
Cost:
{X}{X}{B}{B}{B}{B}
When Meathook Massacre II enters, each player sacrifices X creatur...
Set:
Rivals of Ixalan
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gets -2/-2 until end of turn. You gain 2 life.
"The time of condemnation is at hand. Dusk washes over th...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
"When the...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
When March from the Black Gate enters the battlefield and whenever an Army you control...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Creature — Drake Beast
Rarity:
Uncommon
Cost:
{4}{B}{B}
Flying When Voracious Fell Beast enters the battlefield, each opponent s...
Set:
Eldritch Moon
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
As an additional cost to cast this spell, discard a card and sacrifice a creature.Two target creatures each get -13/-13 u...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{B}
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Arm...
Set:
Jurassic World Collection
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
"Corporate felt genetic modification would up the 'wow' factor...
Set:
Double Masters 2022
Type:
Artifact
Rarity:
Rare
Cost:
{1}
{1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Div...
Set:
The Lord of the Rings: Tales of Middle-Earth Commander
Type:
Land
Rarity:
Mythic
{2}, {T}: Add {B} for each Swamp you control.
“Evil things came forth, and they took Minas Ithil and...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Artifact
Rarity:
Common
Cost:
{3}
When Inherited Envelope enters the battlefield, the Ring tempts you.T: Add one mana of any col...
Set:
The List
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Tap three untapped creatures you control: Each opponent loses 1 life.
A barricade only buys time. So the wealthy buy m...
Set:
Modern Horizons 2
Type:
Legendary Artifact — Equipment
Rarity:
Mythic
Cost:
{7}
Living weaponIndestructibleEquipped creature gets +5/+5 and has first strike, trample, indestructib...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Sorcery
Rarity:
Mythic
Cost:
{3}{B}{B}{B}
Exile all creature cards from target player's graveyard. You may cast spells from amon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '