Set:
Commander 2018
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Set:
Scars of Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{6}
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.{4}, {T}: Prolife...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long ...
Set:
Iconic Masters
Type:
Enchantment
Rarity:
Mythic
Cost:
{B}{B}{B}
Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation t...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you.
“The war polluted the land, turning what had once been fruitful ...
Set:
Iconic Masters
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, the...
Set:
Outlaws of Thunder Junction
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{1}{R}{G}{W}
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planesw...
Set:
Modern Horizons 2
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Arena of Glory enters the battlefield tapped unless you control a mountain.T: Add R.R, T, Exert Arena of Glory: Add RR. If that mana is spe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '