Set:
Shards of Alara
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}{U}
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your...
Set:
Eighth Edition
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"Of course she's at the head of her class. A...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{1}{R}
First strikeBlack spells and green spells you cast cost {1} less to cast.
Thunderscape masters release familiars to he...
Set:
Planeshift
Type:
Instant
Rarity:
Rare
Cost:
{W}
Kicker {W} (You may pay an additional {W} as you cast this spell.)Target player can't cast spells this turn. If this spell was kick...
Set:
Mirrodin
Type:
Creature — Cat Cleric
Rarity:
Rare
Cost:
{3}{W}
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only...
Set:
Coldsnap
Type:
Snow Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
Flying, vigilance{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the ba...
Set:
Commander 2013
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-51/1{T}: Create a ...
Set:
Commander 2016
Type:
Legendary Creature — Human Merfolk
Rarity:
Rare
Cost:
{1}{G}{U}
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Mythic
Cost:
{2}{U}
At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana ...
Set:
Scourge
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}{B}
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B},...
Set:
Commander 2016
Type:
Creature — Fish
Rarity:
Rare
Cost:
{4}{U}
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target perman...
Set:
Champions of Kamigawa
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{7}{U}{U}{U}
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it ...
Set:
Lorwyn
Type:
Creature — Elemental Incarnation
Rarity:
Rare
Cost:
{3}{W}{W}{W}
FlyingIf noncombat damage would be dealt to you, prevent that damage. You gain life equal to the dama...
Set:
Shadows over Innistrad
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorles...
Set:
Magic 2013
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream w...
Set:
Betrayers of Kamigawa
Type:
Legendary Creature — Ogre Shaman
Rarity:
Rare
Cost:
{3}{R}{R}
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life tot...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '