Set:
Throne of Eldraine Promos
Type:
Legendary Creature — Human Noble
Rarity:
Mythic
Cost:
{4}{W}
{R}: All creatures gain trample and haste until end of turn.{1}{G}: Put a +1/+1 counte...
Set:
Time Spiral Remastered
Type:
Legendary Land
Rarity:
Rare
{T}: Add {C}.{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockr...
Set:
Throne of Eldraine
Type:
Legendary Creature — Elf Noble
Rarity:
Rare
Cost:
{B}{B}{B}
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your...
Set:
Ninth Edition
Type:
Creature — Human Nomad Cleric
Rarity:
Rare
Cost:
{W}
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate on...
Set:
Dominaria Remastered
Type:
Artifact
Rarity:
Rare
Cost:
{3}
No more than two creatures can attack you each combat.
Not so scary when you can't squeeze through the air ducts, are yo...
Set:
Murders at Karlov Manor
Type:
Land — Island Mountain
Rarity:
Rare
(T: Add U or R.)Thundering Falls enters the battlefield tapped.When Thundering Falls enters the battlefield, survei...
Set:
Commander 2013
Type:
Artifact
Rarity:
Rare
Cost:
{3}
No more than two creatures can attack you each combat.
Lord Rondor arrived for battle with sixty war elephants, ten catapults,...
Set:
War of the Spark
Type:
Legendary Planeswalker — Nissa
Rarity:
Rare
Cost:
{3}{G}{G}
Whenever you tap a Forest for mana, add an additional {G}.+1: Put three +1/+1 counters on up to ...
Set:
Commander Legends
Type:
Legendary Creature — Kobold Warrior
Rarity:
Uncommon
Cost:
{0}
First strike, menace, tramplePartner (You can have two commanders if both have partner.)
Str...
Set:
Innistrad: Midnight Hunt
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}{G}{G}
At the beginning of each combat, double the power and toughness of each creature you control until en...
Set:
Commander 2017
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{B}{B}
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withe...
Set:
Modern Horizons 2
Type:
Enchantment
Rarity:
Rare
Cost:
{G}{G}
Green creatures you control get +1/+1.Whenever a green creature enters the battlefield under your control, scry 1.
Th...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of ...
Set:
The Lost Caverns of Ixalan Commander
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{T}: Each player draws a card.
"Bells ring out to mark every great moment in the Malamet's tale of years...
Set:
The Lord of the Rings: Tales of Middle-Earth Commander
Type:
Instant
Rarity:
Rare
Cost:
{2}{G}
Target creature you control deals damage equal to its power to target creature you d...
Set:
Phyrexia: All Will Be One Prerelease Promos
Type:
Land
Rarity:
Rare
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {B} or {R}....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '