Set:
Commander Masters
Type:
Instant
Rarity:
Mythic
Cost:
{3}{R}{R}
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike ...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Set:
Masters 25
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{U}
Enchant creature{U}: Tap enchanted creature.{U}: Untap enchanted creature.
When a strong mind moves, form and ene...
Set:
Outlaws of Thunder Junction
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spe...
Set:
Assassin's Creed
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{12}
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control...
Set:
Mystery Booster
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting ...
Set:
Modern Horizons
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.• Mirran — Whenever you cast an artifact spell,...
Set:
Ultimate Masters
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{15}
This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, pro...
Set:
Iconic Masters
Type:
Legendary Creature — Angel
Rarity:
Mythic
Cost:
{5}{W}{W}{W}
Flying, vigilance, indestructibleOther permanents you control have indestructible.
A golden helix...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '