Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to an...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As Urza's Incubator enters the battlefield, choose a creature type.Creature spells of the chosen type cost 2 less to cast.
...
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Horror
Rarity:
Mythic
Cost:
{W}{W}{W}{W}
FlyingIf damage would be dealt to Phyrexian Vindicator, prevent that damage. When dam...
Set:
Foundations
Type:
Legendary Creature — Hydra Avatar
Rarity:
Mythic
Cost:
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Protection from everythingIf Progenitus would be put into a graveyard from ...
Set:
March of the Machine Commander Prerelease Promos
Type:
Legendary Creature — Fungus Goblin
Rarity:
Mythic
Cost:
{B}{R}{G}
Whenever Slimefoot and Squee enters the battlefield or att...
Set:
Aetherdrift
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{1}{B}{B}{R}{R}
Menace, deathtouchWhen this creature enters, put target creature card with mana value 4 or les...
Set:
Onslaught
Type:
Creature — Human Nomad Cleric
Rarity:
Rare
Cost:
{W}
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only i...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Druid
Rarity:
Mythic
Cost:
{1}{R}{G}
Whenever you cast a spell from exile or a land enters the battlef...
Set:
Commander Legends
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}{B}
Rather than pay {2} for each previous time you've cast this spell from the command zone this gam...
Set:
Commander Legends
Type:
Legendary Creature — Spirit Noble
Rarity:
Mythic
Cost:
{2}{W}{U}
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of ta...
Set:
Fourth Edition
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assemb...
Set:
Kamigawa: Neon Dynasty
Type:
Artifact
Rarity:
Common
Cost:
{R}
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of tur...
Set:
Legends
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, th...
Set:
Modern Horizons 3
Type:
Instant
Rarity:
Common
Cost:
{R}
Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Gal...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Common
Cost:
{4}{W}
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud,...
Set:
Alliances
Type:
Artifact Creature — Phyrexian Construct
Rarity:
Rare
Cost:
{6}
When Phyrexian Devourer's power is 7 or greater, sacrifice it.Exile the top card of your library: Pu...
Set:
Unfinity
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tappe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '