Set:
Ravnica: City of Guilds
Type:
Legendary Creature — Elf Shaman
Rarity:
Rare
Cost:
{2}{B}{G}
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other playe...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{R}
Choose one —• Counter target spell if it's blue.• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's...
Set:
Apocalypse
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {B}, {G}, or {U}.
The elves of Urborg are as deadly and capricious as the swamp itself.
Set:
Betrayers of Kamigawa
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Whenever a land enters the battlefield, you may gain 1 life.
"Walk the world and you'll find your soul; search yo...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Dinosaur Hippo
Rarity:
Rare
Cost:
{3}{G/U}{G/U}
Companion — Your starting deck contains only cards with mana value 3 or greate...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Kicker {2}{G}Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• ...
Set:
Odyssey
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Target player can't cast creature spells this turn.Draw a card.
When the crimson fades from the magical embers, a final wisp of s...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Mythic
Cost:
{1}{B}
Exile the top card of your library. You may put that card into your hand unless it has the s...
Set:
Ultimate Masters
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Sacrifice a creature: Add one mana of any color.
"Unskin these impure bodies, Great Yawgmoth, that flesh may welcome your bl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '