Set:
Mirage
Type:
World Enchantment
Rarity:
Rare
Cost:
{2}{B}
Players can't gain life.At the beginning of each player's upkeep, that player loses 1 life.Whenever Forsaken Wastes become...
Set:
Weatherlight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
"Is it worse to walk while...
Set:
Weatherlight
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
"It is a narro...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{U}{U}
As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you co...
Set:
Modern Horizons
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{B}{B}
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
"Please, com...
Set:
The Lord of the Rings: Tales of Middle-Earth Showcase Scrolls
Type:
Creature — Treefolk
Rarity:
Common
Cost:
{5}{G}
ReachWhen Generous Ent enters the battlefield, create a Food to...
Set:
The Lost Caverns of Ixalan Special Guests
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Star Compass enters the battlefield tapped.{T}: Add one mana of any color that a basic land you...
Set:
Modern Horizons 2
Type:
Creature — Incarnation
Rarity:
Rare
Cost:
{3}{U}
FlyingAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying....
Set:
Commander Legends
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{G}{W}
IndestructibleAs long as your devotion to green and white is less than seven, Karametra...
Set:
Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{R}
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{B}{B}{B}
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is t...
Set:
Gatecrash
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have he...
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought...
Set:
Invasion
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this w...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Black spells you cast cost {1} less to cast.
It is the imposing heft of a ruler's scepter, the stench of death after a vict...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '