Set:
Innistrad: Midnight Hunt
Type:
Land
Rarity:
Rare
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Cries of panic echo alon...
Set:
Aether Revolt
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{5}
Whenever you cast a spell, untap all nonland permanents you control.
"One look at this glorious item convinced me t...
Set:
Phyrexia: All Will Be One
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{R}{R}
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage t...
Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
IndestructibleEquipped creature has indestructible.Equip {2}
"If there can be no victory, then I ...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Mythic
Cost:
{1}{U}{B}
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as tho...
Set:
New Phyrexia
Type:
Instant
Rarity:
Uncommon
Cost:
{U/P}
({U/P} can be paid with either {U} or 2 life.)Counter target spell with mana value 1.
"Your first mistake was thinking I wo...
Set:
Commander Masters
Type:
Instant
Rarity:
Mythic
Cost:
{3}{R}{R}
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike ...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Set:
Masters 25
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{U}
Enchant creature{U}: Tap enchanted creature.{U}: Untap enchanted creature.
When a strong mind moves, form and ene...
Set:
Modern Horizons
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.• Mirran — Whenever you cast an artifact spell,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '