Set:
Onslaught
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}
Whenever a creature deals damage to you, put a gold counter on it.Each creature with a gold counter on it is a Wall in add...
Set:
Duel Decks: Nissa vs. Ob Nixilis
Type:
Land
Rarity:
Uncommon
Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with...
Set:
Commander 2016
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{W}
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures...
Set:
Commander 2018
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{6}{G}{G}
Enchant landEnchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only wate...
Set:
Commander 2018
Type:
Artifact
Rarity:
Rare
Cost:
{6}
When Coveted Jewel enters the battlefield, draw three cards.{T}: Add three mana of any one color.Whenever one or more creature...
Set:
Dark Ascension
Type:
Artifact // Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice ...
Set:
Conspiracy
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols ...
Set:
Scourge
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this t...
Set:
Future Sight
Type:
Creature — Treefolk
Rarity:
Rare
Cost:
{1}{G}{G}
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach d...
Set:
Urza's Destiny
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
FlyingWhen Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Illusion steals...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn af...
Set:
Champions of Kamigawa
Type:
Legendary Creature — Human Advisor
Rarity:
Rare
Cost:
{2}{W}
FlashTapped creatures you control can block as though they were untapped.
Konda's servants...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{W}
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions." —V...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.{R}: Pyrohemia deals ...
Set:
Shadowmoor
Type:
Land — Mountain
Rarity:
Uncommon
({T}: Add {R}.)Madblind Mountain enters the battlefield tapped.{R}, {T}: Shuffle your library. Activate only if you control two or ...
Set:
New Phyrexia
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.{3}, {T}...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '