Set:
Darksteel
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional m...
Set:
Invasion
Type:
Creature — Elf
Rarity:
Rare
Cost:
{1}{G}{G}
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest....
Set:
The Lost Caverns of Ixalan Commander
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{B}{B}
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each vampire crea...
Set:
Duskmourn: House of Horror
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{W}{W}
FlyingWhen Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or u...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Mythic
Cost:
{4}
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.Pay 50 life: Aetherflux R...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Frog
Rarity:
Rare
Cost:
{2}{G}{U}
Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into you...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Enchantment
Rarity:
Mythic
Cost:
{X}{R}{R}
When Spiteful Banditry enters the battlefield, it deals X damage to each creature.Whe...
Set:
Iconic Masters
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{2}{R}{R}{R}
FlyingWhenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X dam...
Set:
Wilds of Eldraine
Type:
Land
Rarity:
Rare
Restless Spire enters the battlefield tapped.T: Add U or R.UR: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creat...
Set:
Wilds of Eldraine
Type:
Creature — Troll
Rarity:
Rare
Cost:
{2}{B}{G}
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '