Set:
The Brothers' War
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{U}{R}
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
“When al...
Set:
The Brothers' War Commander
Type:
Land — Urza's
Rarity:
Rare
{T}: Add {C}.Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more arti...
Set:
Modern Horizons
Type:
Snow Creature — Snake
Rarity:
Rare
Cost:
{G}{U}
FlashFlyingWhen Ice-Fang Coatl enters the battlefield, draw a card.Ice-Fang Coatl has deathtouch as long as y...
Set:
Wilds of Eldraine Commander
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{3}{W}
FlyingYou, planeswalkers you control, and other creatures you control have hexproof.4GG: Put...
Set:
Rise of the Eldrazi
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}{W}
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)This spell can't be co...
Set:
Dominaria United
Type:
Legendary Planeswalker — Jaya
Rarity:
Mythic
Cost:
{2}{R}{R}
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your libra...
Set:
Dominaria United
Type:
Legendary Planeswalker — Jaya
Rarity:
Mythic
Cost:
{2}{R}{R}
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your libra...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Werewolf
Rarity:
Rare
Cost:
{2}{R}
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste ...
Set:
Double Masters 2022
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{X}{W}
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 coun...
Set:
Scourge
Type:
Creature — Dragon Spirit
Rarity:
Rare
Cost:
{5}{W}{W}
Flying{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.Plain...
Set:
Kaldheim
Type:
Creature — Angel Warrior
Rarity:
Mythic
Cost:
{1}{W}{W}
FlyingWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against eac...
Set:
Dominaria United
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Tempor...
Set:
The Brothers' War
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{W}
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{W}
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '