Set:
Fourth Edition
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Set:
Gatecrash
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life...
Set:
Champions of Kamigawa
Type:
Legendary Land
Rarity:
Rare
Untaidake, the Cloud Keeper enters the battlefield tapped.{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary...
Set:
Innistrad Remastered
Type:
Creature — Kraken Horror
Rarity:
Rare
Cost:
{5}{U}{U}
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target sp...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent...
Set:
Tempest
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"You've fa...
Set:
Commander 2021
Type:
Artifact
Rarity:
Rare
Cost:
{4}
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure ...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{G}
As an additional cost to cast this spell, sacrifice a creature.Draw cards equal to the sacrificed creature...
Set:
Innistrad: Crimson Vow Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those crea...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{R}{G}
Whenever a player attacks one or more of your opponents, that attacking play...
Set:
Modern Horizons
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{U}{U}
Each player shuffles their hand and graveyard into their library, then draws seven cards.Flashback {2}{U} (You may cas...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{3}{R}{R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice aft...
Set:
Commander 2021
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creatu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '