Set:
Fifth Dawn
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}, Sacrifice an artifact: Target player mills three cards.Whenever an artifact enters the battlefield, you may untap Grindin...
Set:
Darksteel
Type:
Artifact
Rarity:
Rare
Cost:
{6}
All permanents are artifacts in addition to their other types.All cards that aren't on the battlefield, spells, and permanents are ...
Set:
Darksteel
Type:
Instant
Rarity:
Rare
Cost:
{U}
Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret." —Memnarch
Set:
Phyrexia: All Will Be One
Type:
Artifact
Rarity:
Rare
Cost:
{2}{R}
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexia...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Guildless Commons enters the battlefield tapped.When Guildless Commons enters the battlefield, return a land you control to its owner's...
Set:
Zendikar Rising
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{2}{W}
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.Equipped creature ...
Set:
Dominaria Remastered
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffl...
Set:
Dominaria Remastered
Type:
World Enchantment
Rarity:
Rare
Cost:
{2}{G}{G}
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the batt...
Set:
Kaldheim
Type:
Snow Creature — Kraken
Rarity:
Rare
Cost:
{10}{U}{U}
This spell costs {1} less to cast for each snow land you control.When Icebreaker Kraken enters the battlefield,...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Tiefling Warrior
Rarity:
Rare
Cost:
{1}{U}{B}{R}
Haste{2}, {T}: When you next cast an instant or sorcery spe...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{R}{W}
(Gain the next level as a sorcery to add its ability.)When Fighter C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '