Set:
Core Set 2020
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{5}{U}{U}
When Agent of Treachery enters the battlefield, gain control of target permanent.At the beginning of your e...
Set:
Murders at Karlov Manor
Type:
Sorcery
Rarity:
Rare
Cost:
{G}
As an additional cost to cast this spell, you may collect evidence 8.Search your library for a basic land card. If evi...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
Artifact spells you cast cost {1} less to cast.
Automaton inspectors ensure that the Consulate's str...
Set:
Doctor Who
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{4}{R}{W}
Vigilance, trampleOther Dinosaurs you control get +1/+1 and have vigilance and trample.Suspend 4—{3}{R}{W}Wheneve...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Horror
Rarity:
Mythic
Cost:
{5}{G}{G}
ReachAt the beginning of each combat, double the power and toughness of each c...
Set:
Murders at Karlov Manor
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{1}{U}
When Proft's Eidetic Memory enters the battlefield, draw a card.You have no maximum hand size.At the ...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Garenbrig enters the battlefield tapped unless you control a Forest.{T}: Add {G}.{2}{G}{G}, {T}: Add six {G}. Spend this mana only ...
Set:
Kaldheim Commander
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{4}{G}{G}
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.Whenever another Elf en...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Create a token that's a copy of target creature you control, except the token has flying an...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color.
Dimir mages put the lanterns to goo...
Set:
Innistrad: Crimson Vow
Type:
Enchantment // Enchantment
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you atta...
Set:
Foundations
Type:
Creature — Rabbit Noble
Rarity:
Common
Cost:
{1}{W}
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other c...
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Rare
Cost:
{B}
Spree (Choose one or more additional costs.)+ 2 — Search your library for a card, then shuffle and put that card o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '