Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Arena of Glory enters the battlefield tapped unless you control a mountain.T: Add R.R, T, Exert Arena of Glory: Add RR. If that mana is spe...
Set:
Ravnica: City of Guilds
Type:
Instant
Rarity:
Rare
Cost:
{X}{G}{G}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1}...
Set:
Innistrad: Midnight Hunt
Type:
Land
Rarity:
Rare
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Set:
Murders at Karlov Manor
Type:
Creature — Beast
Rarity:
Rare
Cost:
{2}{G}{G}
Deathtouch, hasteWard — Collect evidence 4. (Whenever this creature becomes the target of a spell or ab...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant — Trap
Rarity:
Mythic
Cost:
{2}{U}{U}
If an opponent cast three or more spells this turn, you may pay {0} rather than pay ...
Set:
Morningtide
Type:
Tribal Artifact — Shaman Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creatu...
Set:
Modern Horizons 2
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Set:
Strixhaven: School of Mages
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 lif...
Set:
Eldritch Moon
Type:
Land
Rarity:
Rare
{T}: Add {C}.{R}, {T}: Target creature gains haste until end of turn.{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a crea...
Set:
Streets of New Capenna
Type:
Creature — Bird Advisor
Rarity:
Rare
Cost:
{1}{U}
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '