Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Horror
Rarity:
Mythic
Cost:
{2}{R}{R}
If a source you control would deal noncombat damage to an opponent or a perman...
Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their l...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Artifact
Rarity:
Mythic
Cost:
{2}{U}
When Simulacrum Synthesizer enters the battlefield, scry 2.Whenever another artifact with man...
Set:
Scars of Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{6}
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.{4}, {T}: Prolife...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long ...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation t...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you.
“The war polluted the land, turning what had once been fruitful ...
Set:
Aether Revolt
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will b...
Set:
Theros Beyond Death
Type:
Enchantment Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleIf you tap a permanent for mana, it produces three times as much of that mana i...
Set:
Iconic Masters
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '