Set:
Ikoria: Lair of Behemoths
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{1}
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on T...
Set:
Modern Horizons 3
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{12}
When you cast this spell, gain control of all creatures target player controls.Flying, protection fr...
Set:
Ravnica Allegiance
Type:
Land — Plains Swamp
Rarity:
Rare
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}
Creatures you control have "{T}: Add one mana of any color."
The chant was incomprehensible, but its power was u...
Set:
Ravnica: City of Guilds
Type:
Instant
Rarity:
Rare
Cost:
{X}{G}{G}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1}...
Set:
Streets of New Capenna
Type:
Creature — Devil Warrior
Rarity:
Rare
Cost:
{2}{R}
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, doubl...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{2}
White spells you cast cost {1} less to cast.
It is a helping hand reaching out to the downtrodden, the acrid-sweet tang of ...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Horror
Rarity:
Mythic
Cost:
{2}{R}{R}
If a source you control would deal noncombat damage to an opponent or a perman...
Set:
Jurassic World Collection
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Cr...
Set:
Modern Horizons 3
Type:
Legendary Creature — Dog
Rarity:
Rare
Cost:
{1}{W}
FlashWhenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '