Set:
Judgment
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell...
Set:
Foundations
Type:
Artifact
Rarity:
Rare
Cost:
{5}
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you contr...
Set:
Modern Horizons 3
Type:
Artifact
Rarity:
Rare
Cost:
{2}
White spells you cast cost {1} less to cast.
It is a helping hand reaching out to the downtrodden, the acrid-sweet tang of ...
Set:
Theros
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{R}
IndestructibleAs long as your devotion to red is less than five, Purphoros isn't a creature.Whenever ...
Set:
Zendikar Rising
Type:
Sorcery // Land
Rarity:
Mythic
Cost:
{X}{R}{R}
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalke...
Set:
Magic 2012
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maxim...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Ava...
Set:
FINAL FANTASY
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
LifelinkWhenever you gain life, put a +1/+1 counter on Aerith Gainsborough.When Aerith Gainsborough...
Set:
March of the Machine
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{G}
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '