Set:
Tarkir: Dragonstorm
Type:
Land
Rarity:
Rare
This land enters tapped unless you control an Island or a Swamp.{T}: Add {G}.{3}{G}, {T}: Surveil 2.
Silumgar's remnants drown, a new Sul...
Set:
Aetherdrift
Type:
Legendary Creature — Shark Pirate
Rarity:
Rare
Cost:
{2}{U}{R}
Ward—{2}, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end ...
Set:
Assassin's Creed
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{2}{U}{U}
You may look at the top card of your library any time.You may play historic lands and cast historic spells f...
Set:
Aetherdrift
Type:
Creature — Fish Pirate
Rarity:
Rare
Cost:
{1}{U}{R}
HasteVehicles you control have haste.Whenever you attack, if a Pirate and a Vehicle attacked this combat, dra...
Set:
Foundations
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{B}{R}
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your en...
Set:
March of the Machine: The Aftermath
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}{W}
Creatures you control get +1/+0 and have haste.At the beginning of your end step, exile any numb...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Zimone'...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)If you would ...
Set:
Battlebond
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the numbe...
Set:
Revised Edition
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}{W}
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to th...
Set:
Return to Ravnica
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield ...
Set:
War of the Spark
Type:
Legendary Creature — Zombie God
Rarity:
Mythic
Cost:
{3}{G}{G}
DeathtouchWhen God-Eternal Rhonas enters the battlefield, double the power of each other crea...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Rare
{T}: Add {B}.{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive ...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Mythic
Cost:
{2}{B} // {6}{B}{B}
Funeral RoomWhenever a creature you control dies, each opponent loses 1...
Set:
Commander 2014
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{G}
Whenever another creature enters the battlefield, you gain 1 life.
"The more our numbers grow, the more I gain ...
Set:
The Lost Caverns of Ixalan Commander
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{2}{G}
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '