Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{W}{B}
Exile target permanent with converted mana cost 4 or greater.
"A tale of a tyrant being humila...
Set:
Fifth Dawn
Type:
Instant
Rarity:
Rare
Cost:
{5}{W}
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousan...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
You may sacrifice two Mountains rather than pay this spell's mana cost.Destroy all artifacts.
Set:
Odyssey
Type:
Instant
Rarity:
Rare
Cost:
{U}
Change the target of target spell with a single target unless that spell's controller pays {2}.
"What's the fun of being a wizard if y...
Set:
Magic 2014
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with ...
Set:
Dissension
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace...
Set:
Odyssey
Type:
Legendary Creature — Human Minion
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
"Home...
Set:
Saviors of Kamigawa
Type:
Legendary Creature — Demon Spirit
Rarity:
Rare
Cost:
{3}{B}{B}
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in y...
Set:
Rise of the Eldrazi
Type:
Creature — Surrakar
Rarity:
Rare
Cost:
{1}{U}{U}
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.Whene...
Set:
Shards of Alara
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}{U}
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your...
Set:
Eighth Edition
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"Of course she's at the head of her class. A...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{1}{R}
First strikeBlack spells and green spells you cast cost {1} less to cast.
Thunderscape masters release familiars to he...
Set:
Planeshift
Type:
Instant
Rarity:
Rare
Cost:
{W}
Kicker {W} (You may pay an additional {W} as you cast this spell.)Target player can't cast spells this turn. If this spell was kick...
Set:
Mirrodin
Type:
Creature — Cat Cleric
Rarity:
Rare
Cost:
{3}{W}
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only...
Set:
Coldsnap
Type:
Snow Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
Flying, vigilance{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the ba...
Set:
Commander 2013
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-51/1{T}: Create a ...
Set:
Commander 2016
Type:
Legendary Creature — Human Merfolk
Rarity:
Rare
Cost:
{1}{G}{U}
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Mythic
Cost:
{2}{U}
At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '