Set:
Modern Horizons 3
Type:
Instant
Rarity:
Common
Cost:
{R}
Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Gal...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Common
Cost:
{4}{W}
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud,...
Set:
Commander Masters
Type:
Instant
Rarity:
Rare
Cost:
{7}
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)Adamant — I...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Set:
Urza's Saga
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{3}{G}
TrampleWhen Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wur...
Set:
Modern Horizons 2
Type:
Creature — Dragon
Rarity:
Mythic
Cost:
{5}{U}{U}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)FlyingMurktide Regen...
Set:
Magic 2011
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I ...
Set:
March of the Machine
Type:
Battle — Siege
Rarity:
Mythic
Cost:
{1}{R}
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile...
Set:
Hour of Devastation
Type:
Creature — Cat
Rarity:
Rare
Cost:
{2}{G}
Pride Sovereign gets +1/+1 for each other Cat you control.{W}, {T}, Exert Pride Sovereign: Create two 1/1 white ...
Set:
The Lost Caverns of Ixalan Commander
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{3}{G}
Vigilance, reachWhenever a Dinosaur you control deals combat damage to a player, draw a ca...
Set:
Judgment
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledg...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '