Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Noble Soldier
Rarity:
Rare
Cost:
{4}{R}{W}
At the beginning of combat on your turn, another target cre...
Set:
Dragon's Maze
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{B}{R}
First strike, hasteUnleash (You may have this creature enter the battlefield with a +1/+1 counte...
Set:
Fate Reforged
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{3}{W}
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose...
Set:
Innistrad
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{U}{U}
FlyingSturmgeist's power and toughness are each equal to the number of cards in your hand.Whenever Sturmgeist deals ...
Set:
War of the Spark
Type:
Legendary Planeswalker — Yanggu
Rarity:
Uncommon
Cost:
{2}{G}
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."−1: ...
Set:
Guildpact
Type:
Creature — Insect
Rarity:
Rare
Cost:
{2}{R/G}{R/G}
({R/G} can be paid with either {R} or {G}.)Trample; haste; shroud (This creature can't be the target of spells o...
Set:
Ravnica: City of Guilds
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Exile up to four target cards from a single graveyard.Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search y...
Set:
Commander 2021
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}{W}
Double strikeWard {2} (Whenever this creature becomes the target of a spell or ability an opponent control...
Set:
Core Set 2020
Type:
Creature — Wolf
Rarity:
Rare
Cost:
{2}{G}{G}
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spe...
Set:
Phyrexia: All Will Be One Promos
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant basic land you controlWhen Ossification enters the battlefield, exile target creatu...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {U} or {R}.{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.Whe...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Mythic
Cost:
{1}{W}{W}
Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches l...
Set:
Foundations
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Draw a card.Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hmm... I'm o...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.Destroy target nonblack creature. It ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '