Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land ca...
Set:
Outlaws of Thunder Junction Commander
Type:
Creature — Human Citizen
Rarity:
Rare
Cost:
{3}{G}
When Savvy Trader enters the battlefield, exile target permanent card from your grav...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Uncommon
Cost:
{4}{R}
Commander creatures you own have "At the beginning of your end s...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Noble
Rarity:
Rare
Cost:
{3}{W}{U}
Whenever a player draws their second card during their turn, you dr...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Rare
Cost:
{4}
When Fraying Line enters the battlefield, put a rope counter on target creature you control.At th...
Set:
Kaldheim Promos
Type:
Creature — Elf Berserker
Rarity:
Rare
Cost:
{1}{B}
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Stripped...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Rare
Cost:
{1}{R}
Commander creatures you own have "Whenever one or more creatures you...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}{W}
HasteYou may activate abilities of other creatures you control ...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Rare
Cost:
{1}{W}
Commander creatures you own have "When this creature enters the batt...
Set:
Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{R}
As an additional cost to cast this spell, sacrifice a creature.Add {R}{R}{R}.
"Oh mighty Griselbrand, Scourge of the Heedless Worl...
Set:
New Phyrexia
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}, Sacrifice an artifact: You gain 1 life.
"So even the heart of our world has succumbed." —Koth of the Hammer
Set:
March of the Machine
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{G}{G}
Backup 1TrampleWhenever this creature deals combat damage to a player or battle, look at that many...
Set:
Bloomburrow
Type:
Creature — Mouse Warrior
Rarity:
Rare
Cost:
{1}{R}
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whe...
Set:
Bloomburrow
Type:
Legendary Creature — Frog Druid
Rarity:
Rare
Cost:
{1}{G}{U}
VigilanceWhenever Clement, the Worrywort or another creature you control enters, return up to one ta...
Set:
Secret Lair: Heads I Win, Tails You Lose
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '