Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {U} or {R}.{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.Whe...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Mythic
Cost:
{1}{W}{W}
Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches l...
Set:
Foundations
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Draw a card.Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hmm... I'm o...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.Destroy target nonblack creature. It ...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{B}
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create ...
Set:
Innistrad Remastered
Type:
Creature — Plant
Rarity:
Rare
Cost:
{3}{B}
Defender{T}: Exchange target opponent's life total with Tree of Perdition's toughness.
There will be no absol...
Set:
Worldwake
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.As long as there are fou...
Set:
Warhammer 40,000
Type:
Creature — Demon
Rarity:
Uncommon
Cost:
{2}{R}
Locus of Slaanesh — Demon spells you cast cost {2} less to cast.Other demons you control have haste.
"I can s...
Set:
Phyrexia: All Will Be One
Type:
Artifact
Rarity:
Rare
Cost:
{1}{W}
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.{1}, {T}, Remove two oi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '