Set:
Dominaria
Type:
Legendary Sorcery
Rarity:
Rare
Cost:
{X}{G}{G}
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Look at the top X cards ...
Set:
March of the Machine
Type:
Battle — Siege
Rarity:
Rare
Cost:
{3}{R}
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile i...
Set:
Commander 2018
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{X}{W}{W}{W}
Create X 4/4 white Angel creature tokens with flying.Miracle {X}{W}{W} (You may cast this card for its miracle co...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player chooses a creature they control. Destroy the rest.Flashback {5}{W}{W} (You may cast this card from your grave...
Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Theros Beyond Death
Type:
Creature — Elemental Giant
Rarity:
Rare
Cost:
{2}{R}{R}
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one...
Set:
Weatherlight
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes...
Set:
Weatherlight
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as t...
Set:
Mirage
Type:
World Enchantment
Rarity:
Rare
Cost:
{2}{B}
Players can't gain life.At the beginning of each player's upkeep, that player loses 1 life.Whenever Forsaken Wastes become...
Set:
Weatherlight
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
"It is a narro...
Set:
The Lord of the Rings: Tales of Middle-Earth Showcase Scrolls
Type:
Creature — Treefolk
Rarity:
Common
Cost:
{5}{G}
ReachWhen Generous Ent enters the battlefield, create a Food to...
Set:
Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{R}
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{B}{B}{B}
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is t...
Set:
Gatecrash
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have he...
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought...
Set:
Seventh Edition
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to an...
Set:
Onslaught
Type:
Creature — Human Nomad Cleric
Rarity:
Rare
Cost:
{W}
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '