Set:
Alara Reborn
Type:
Enchantment
Rarity:
Mythic
Cost:
{W}{U}{B}{R}{G}
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of yo...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Rare
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.{T}: Add one mana of the chosen color.{T}: Add t...
Set:
Innistrad: Crimson Vow Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{4}{R}{R}
Soulbond (You may pair this creature with another unpaired creature when either enters...
Set:
March of the Machine: The Aftermath
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}{W}
Creatures you control get +1/+0 and have haste.At the beginning of your end step, exile any numb...
Set:
Revised Edition
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}{W}
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to th...
Set:
Return to Ravnica
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield ...
Set:
The Lost Caverns of Ixalan Commander
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{2}{G}
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosa...
Set:
War of the Spark
Type:
Legendary Planeswalker — Jace
Rarity:
Rare
Cost:
{1}{U}{U}{U}
If you would draw a card while your library has no cards in it, you win the game instead.+1: T...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{2}{B}{B}
Devoid (This card has no color.)FlyingWhen Inverter of Truth enters the battlefield, exile all cards ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{W}{W}
Exile all creatures.Delirium — Create a 4/4 white Angel creature token with flying if there are four or more ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '